Suda, of course, understood the intention, saying that "strange equals compliment for us." And besides, "Actually, EA has always respected our punk rock style. It was really easy, and we had a lot of freedom. EA is not just a giant corporation, but they're very accepting." He said that Grasshopper pitched the game to EA -- though later in the same interview, he told us that it was at EA's request that the game became a shooter. "We wanted to do well with the Western market," Suda said, "and we wanted to have that challenge of creating shooters," and so the studio agreed.
Voice of the Damned: Suda 51 on being an EA Partner and surviving the Japanese market originally appeared on Joystiq on Tue, 08 Mar 2011 14:00:00 EST. Please see our terms for use of feeds.